![]() You will feel the difference between 100% > 90% > 80%.ġ. The economy has been overhauled and made much more challenging. PLEASE NOTE: Just like the notice above about Science, I recommend you keep your funds slider at least at 80% if using PBC Contracts.They will no longer shower us with easy money in the early game!Īny vessel you land on a given body that meets all pre-reqs will be a valid candidate vessel to complete the "Return Home" parameter leaving you to do so at your own pace with any valid vessel you want. The vanilla tutorial and exploration contracts are disabled when running PBC Contracts. Mini-milestones will provide smaller rewards. This contract pack is purpose built for this techtree, so I'm not releasing it as a separate mod and I offer no support if you try to use it without PBC. If you choose to use my contract pack, quick facts you should know:Īll you need to do to "enable it" is install Contract Configurator by Nightingale. That's it!Īnother mod by Nightingale, Strategia pairs very well with this contract pack. If there are mods listed that you don't use, no worries! This mod ignores making changes to mods you don't have, and none of them are required. If you use mods not listed its completely fine, they just might unlock at odd times relative to the rest of PBC. StationPartsExpansionRedux. = Core Chart with SPER added.Missing History = Core Chart with MH added.MkIV Spaceplane System. = = Core Chart with Mk4 added.(All 7 Packs) = Core Chart with NF added. Kerbalism = Core Chart with Kerbalism added. = (Kerbalism Users be sure to read the v2.7 Changelog Notes below).Kerbal Operating System (kOS).= = Core Chart with kOS added.Kerbal Attachment System ( KAS).= Core Chart with KAS added.All further PBC updates will generally be maintenance updates only.īreaking Ground Expansion. This means a unified, intuitive, and logical experience as you progress through the tech tree with all your favorite mods.Īs of Aug 2021, this list is likely in its final state. "Supported" Mod means I have gone through every part, science definition, and entry/ VAB cost for that mod and placed everything in a way as to be consistent with all other supported mods. This chart serves as the guideline/reference point for mod support patches as I add them. This chart is not an exhaustive list of all the vanilla parts I've moved, it just highlights the big players and gives you a general idea of their new relationship to each other. I recommend you do not set the Science slider below 70%, and that's under the assumption you are at least using DMagic Orbital Science (If not, consider moving the slider higher). PLEASE NOTE: Science rewards have been reduced overall.Celestial Body Science Multipliers have been re-scaled so that your career no longer feels finished by the time you reach Duna. ![]() ![]()
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